SESSION 1: E-Government in Oulu Region and Mobile Applications
13.30 - 15.00
The rapid development and increasing use of Information and Communications Technologies, and especially the evolution of Broadband connections which accelerated “Internet revolution”, has transformed our societies, how we communicate with each other, and how we work.
New technologies are also transforming public administration at many levels, as citizens are learning to expect easy and at least partly free access to real-time information and reliable online services. City of Oulu and other cities in Europe are committed to ensure that everyone can have access to ICTs and participate in the evolution of Information Society.
The presenters will introduce how information and communications technologies can be used
in an innovative way to improve the effectiveness of public services.
The purpose is to prove by cases how new technologies can help us to improve our everyday process so that we could produce high quality and more democratic services for our citizens with decreasing resources and expenses.
COMPETENCE Oulu 400 - For the Mobile People in
Oulu
Wireless Internet panOULU – net access where you
are
City of Oulu is expanding wireless Internet, panOULU. 400
new WLAN access points will be set up around the city in
public service outlets (e.g. libraries, cultural houses,
local democracy houses) and areas regularly visited by
numerous people (e.g. city centre, campuses, shops, stores,
cafes). Within the area covered by the network, local people
and visitors can use the Internet and its basic services
free of charge via a WLAN (Wireless Local Area Network) -compatible device.
The city of Oulu sets up a Citizens’ Portal for its own
e-services with a citizen’s website and/or e-mail address.
Coaching the people of Oulu on information society skills:
COMPETENCE Oulu 400 organises Customer service and helpdesk.
Training and education on IT skills are arranged by the
Citizen’s web-trainers.
The City of Oulu challenges all parties to participate in
development: an open mobile application competition to the
citizens and businesses. Companies and other organisations
are challenged to create Oulu a genuine Wireless City.
Operators, restaurants, cafés, shops and stores are
challenged to become both commissioners and providers free
of charge-based wireless connection. This gives them a
chance to provide a wider selection of improved services to
the mobile people of Oulu.
The costs of the City’s investments are approximately
€0,8 million per year,
total €2.4 million.
The University of Oulu and Oulu Polytechnic continue the
development of their campus networks, offering these as a
part of panOULU.
Mrs. Helena Ylisirniö, Project Coordinator, COMPETENCE Oulu 400, City of Oulu
Octopus – Creating innovative mobile solutions
In this session we examine Octopus, multi-access (GPRS/3G/WLAN)
test network utilized by top class companies, operators and
research institutes.
Mr. Markku Pikkarainen will present Octopus, a unique
technology platform created in Oulu in order to enhance the
growth of wireless application business in Finland. He will
discuss both the advanced technology environment and the
additional services Octopus provides for its customers.
Device Management for Enterprise Use Tapio Rauma, CTO (Chief Technology Officer),
Capricode Oy
Tuomas Tonteri, Senior Software Architect
F-Secure Oyj
Mobile Security Solutions -- Octopus Network Enabled
Testing
The presentation gives an overview of the field and the
concepts of security
in mobile, wireless networks and a glance at today's virus
and malware based
mobile threats. Solutions for protecting mobile operator
networks and mobile
end user devices are introduced. The context and challenges
of live testing
of the former systems and the contribution of the Octopus
networks to this
are illustrated.
- Overview of the field of Mobile Security today
- Current mobile malware and threats, trends tomorrow
- F-Secure Solutions for Operators and Mobile Users
- F-Secure Mobile Operator Solutions within the Octopus
Network
- Challenges of live testing of network based solutions,
advantages of
Octopus
Nemo Technologies Pasi Niemi, Director, Product development
Nemo Technologies Oy
Pekka Abrahamsson, Professor
VTT Technical Research Centre of Finland
Efficient development of mobile applications: Test early,
test often and keep testing
Mobile applications are designed to meet the needs of a
large variety of users. Currently, the handheld terminals
offer a great technical challenge to overcome by the
development teams. In principal, the development should
strive for early activation of different levels of testing
to ensure that the mobile product will meet the market needs.
One way to improve these abilities involve the
quantification of stakeholder qualities as a mean to clarify
the goals of the development. These qualities involve the
clear definition of any -ilities like e.g. usability (or
user friendliness) in terms of intuitiveness, fun and
usefulness. Another aspect of the efficiency lies in the
production method used. The likely method to provide
efficient support for the mobile application development
strives for meeting several goals that are primarily market
driven. An example of such a method will be laid out as well
as empirical data that provides evidence on how the ideas
work in practice. The talk will also challenge the audience
by claiming that such methods can not be found in any of the
books available.
Session Chair: Ilari Heikkinen, IT-Manager, City
of Oulu
SESSION 2: Mobile Learning
13.30 - 17.00
Successful collaboration and opportunities to multiple interactions are critical for future learning. People need to learn more and faster – both in educational and informal learning environments and collaborate more often to generate, build up, store and transmit information. As information grows and virtual communication becomes the norm in education, business and at an individual level there is a major problem
to be addressed at a business and an individual level.
A problematic issue at the European level is also the development of rural area learning possibilities and sparsely populated areas in general. To overcome this emerging “digital divide” and to find alternative ways of encouraging more people to become more active in learning, we need to explore new learning possibilities. The objective of this M-Learning session is to contribute new knowledge of effective learning processes by discussing and demonstrating how ambient, particularly context-aware technologies for mobile use can enhance learning by offering multiple and richer opportunities for social interaction. The presenters will introduce how mobile technology can be used for innovative models for learning in everyday knowledge acquisition, problem-solving and collaborative learning in formal and informal learning contexts.
Session Chair: Professor, PhD Sanna Järvelä
Scripting and spatialising group interactions with mobile
technologies
Do mobile phones support pedagogical innovation? Our
quest is to find out how these tiny computers, with a tiny
screen and a tiny keyboard, may create pedagogical
added-value compared to desktops. The answers can be
classified into four pedagogical paradigms:
Distributing & Accessing. This paradigm is illustrated the
slogan "learn anytime anywhere", which refers to the
just-in-time delivery of information pieces on mobile
devices. This approach raises several concerns in terms of
usability and effectiveness (learning is more than storing
information).
Walking & Handling. This paradigm relies on integration on
tiny devices of software that get an added value from the
mobility of the devices, i.e. the fact that students will
show their display to each other.
Sensing & Recording. This paradigm considers a phone or PDA
as a modern version of a Swiss army knife for educational
field trips, since many input devices can be integrated into
or connected to the phone: camera, microphone, GPS,
thermometer, sound meter, altimeter, etc.
GroupInteractions. Last but not least, mobile devices may
sustain group interactions, which is a truism from mobile
phones.
I will present different research projects that belong to
this category: WiSim a distributed simulation, CatchBob a
location-based collaborative game and Shoutspace and Stamps,
two tools for spatialized communication.
Professor Pierre Dillenbourg
Swiss Federal Institute of Technology (EPFL), Lausanne,
Switzerland
Utilising the mLearning environment in everyday schooling – lessons learnt: Moop is an interactive m-learning environment for situations where primary school pupils take use of a mobile phone to analyse their surroundings and to communicate within groups. Through Moop,
the pupil makes observations, saves and manages information in the mobile and network learning platform. The learning environment supports the process of inquiry learning, during which a pupil outlines his or her thoughts on the current topic, collects information and observations from the surroundings and reports the findings in the network-learning environment. Moop project is based on needs of schools and teachers: the traditional learning environment is broadened from classroom to observation in the surroundings.
The goal is to increase interactivity and collaboration in learning with the help of a mobile phone. In the Moop environment the mobile learning is realised through tasks based on geographical location and requiring creative problem solving. Camera phone is familiar for pupils and a meaningful tool for communicating and working. The benefit of a mobile data terminal is that it goes where the learners go. Experiences with this tool have showed that inquiry learning processes can happen as part of daily schoolwork and the tool
is easy to use with pupils aged 10-12 years.
Pasi Mattila & Timo Fordell
Teaching and Learning Supported by Interactive Media and
Wireless and Mobile Technologies: What are Innovative
Educational Practices?
The emergence of ubiquitous and inexpensive
microprocessors and wireless networks has lead to the wide
deployment of mobile devices that allow us to access and to
handle information almost anytime and anywhere. Diverse
multimedia applications have flourished with recent advances
in hardware and network technology, the proliferation of
inexpensive video-capture devices, and widespread adoption
of the worldwide web.
All these forms of interactive
multimedia and communication offer new possibilities for
supporting innovative ways of learning, collaborating and
communicating. While this mobile/wireless computing
revolution is having a major impact on the ways people
communicate and interact, this transformation does not live
up to the promises and expectations when it comes to schools
and universities.
Consequently, the interplay between design
and educational usage plays an important role for mobile
technology adoption in educational settings. Thus, there are
a number of challenging questions that deserve further
exploration.
How learning activities using mobile technologies should
be designed to support innovative
educational practices, and what new scenarios and
applications will emerge?
In this presentation I will describe some of the results
of our on-going efforts regarding innovative uses of
interactive media and mobile technologies to support
teaching and learning. These aspects will be illustrated by
presenting the activities and outcome of several research
projects that are funded by the European Commission and
research agencies in Sweden. More information about these
activities and related scientific publications can be found
at:
Marcelo Milrad, Researcher, Center for Learning and
Knowledge Technologies (CeLeKT),
School of Mathematics and Systems Engineering
Växjö University, Sweden
Mobile Tools and Services for Formal and Informal Learning
The MobilED project is a two-year research and development project of Media Lab UIAH Finland, Department of Psychology, University of Helsinki and South African Council of Scientific and Industrial Research. The project is integrating research-based ideas of using mobile technologies in teaching/learning with active scenarios of real learning Programmes. The project includes the design, development and piloting of prototype applications where multimedia and language technologies (voice, text, images) are used via the mobile phone as tools in the learning process. In order to work within a contextual framework, the project rely on the advances made in the psychology of learning, which emphasize the collective nature of human intellectual achievements and the use of the mother tongue in the learning process. The aim is to enable all members of society to become active participants in the information society by being contributors and not just passive recipients of information.
The MobilED project has explored and comprehended the cultural, social and organizational context of young people in and out of school in South Africa and in Finland) in their utilization of mobile phones. We have developed research-based models and scenarios of how
mobile phones could be used for teaching, learning and empowerment of students within and outside the school context. We have also designed several concepts, prototypes and platforms that are facilitating and supporting the developed models and scenarios. Furthermore we have tested, evaluated and disseminated the scenarios, models, concepts, prototypes and platforms among schools and stakeholders of education in South Africa and Finland.
In the presentation I will discuss about the role of mobile phones in young peoples' everyday knowledge acquisition and problem-solving situations. I will present some of the concepts and prototypes developed in the MobilED project and discuss about the results gain in the first tests carried out in formal and informal learning situations.
Teemu Leinonen
Virtual Campus goes WILD Oulu University Virtual Campus project’s purpose has been to promote the applications of wireless technology in studies and work at the university. The Virtual Campus has networked the main areas of the university campus with a wireless network as part of the CampusWlan project. Multidisciplinary cooperation has been active in the development of network technologies, digital materials
and applications as well as pedagogical models of using wireless devices and applications. This session will introduce the main ideas of Virtual Campus multidisciplinary collaboration and especially focus on demonstrating the pedagogical ideas for using wireless technology and mobile devices for interactive learning (WILD).
Piia Tolonen, Jari Laru & Kari Liukkunen
SESSION 3: Wireless Healthcare
13.30 - 17.00
This session presents recent achievements and near-future plans in the area of wireless healthcare. The session focuses in wireless healthcare
in the Oulu Region, in delivering patient and treatment information to wireless terminals, and in WLAN positioning in healthcare applications.
Session Chair: Professor Jukka Riekki
Presentations
13:00-13:30 Wireless Hospital (Wilho) concept WILHO consortium
was founded in 2004. The mission of WILHO is to evaluate, study and develop wireless applications that can be used to increase the efficiency, quality and conveniency of the processes in hospitals. The applications are implemented and tested in real hospital environment in WILHO projects. The vision of WILHO is to create hospital specified independent wireless network that can be used for mobile low- and hi-rate data transmission as well as tracking. The applications can be connected to the existing hospital information systems through the wireless network.
Mr. Jouni Ihme
14:00-14:30
Wireless technology helps Oulu Deaconess Institute
improve patient care
The talk will present the ODL Health’s recent activities
and future plans in the area of wireless healthcare. ODL
Health Ltd is part of Oulu Deaconess Institute group. ODL
Health’s business areas are medical centre, hospital and
rehabilitation. ODL Health Ltd is member of the Wilho
consortium and the main goal is to improve hospital
processes by using wireless technology. At the same time we
expect that quality of care will improve. ODL Health’s role
in consortium is offer a testing and piloting environment.
Ms. Kirsi Isokanniainen
14:30-15:00 Wireless technology improves processes in Oulu University
Hospital
Oulu University Hospital (Department of Surgery,
Neurosurgery and Anesthesiology) is a member of the Wilho
consortium. From the hospital's point of view the main goal
is to improve hospital processes by using wireless
technology. Oulu University Hospital is operating as a
testing and piloting environment, where new technology and
applications can be developed and tested. Technology has
already improved processes and it has affected on new
hospital building plans.
Ms. Heli Rissanen
15:00-15:30 Coffee break
15:30-16:00 Delivering patient and treatment information to wireless terminals
The presentation is an overview of Pfizer's wireless initiatives. The presentation will describe Pfizer's approach to wireless in healthcare delivery with couple of examples.
Mikko Vasama, Strategic Development Director, Pfizer
16:00-16:30 Improving staff and patient security and optimizing the usage of medical equipment with WLAN positioning
This talk presents the Ekahau’s solution for tracking personnel and assets in hospitals. People and assets can be tracked in real time, anywhere within the coverage area of any standard Wi-Fi network, without any need to invest in specific infrastructure components like additional readers or antennas. Persons carrying a Wi-Fi enabled PDA or laptop can be located and tracked accurately and in real-time. For locating assets and people that do not carry mobile computers Ekahau provides T201 Wi-Fi location tracking tags. The T201 tag is a small active radio tag that is easily placed in a pocket, clipped to a belt or attached to an asset.
Jarmo Ikonen, Sales Director EMEA & APAC, Ekahau
16:30-17:00 WLAN positioning for improving processes, patient care and service quality
Singapore General Hospital has implemented the Ekahau wireless tracking system in it's major Operating Theatre complex comprising 22 Operation suites. The talk will share practical and clinical applications of this new technology, including workflow optimization, patient safety and positive identification and location based triggers of SMS alerts to patient relatives. The talk will also focus on the implementation process, sharing experiences in setting up the WiFi network and systems development of a turnkey application. New use cases are also planned for this technology, including redefining patient experience and contact tracing for high-risk patients.
Chow Yuen Ho, Doctor of Medical Science, Director of Medical Informatics in Singapore General Hospital
13.30 - 17.00
13.30 -
15.00
Wireless Cities Mr. Euken Sesé
Manager of Fomento de San Sebastian
The Connected Communities Mr. Nicola Villa, Head of Local Government and Broadband
Government, Internet Business Solutions Group, Cisco System
Mesh Masala - building a wireless network in Dharamsala Mr. Yahel Ben-David, CTO, The Tibetan Technology Center,
Dharamsala, India
15.00 - 15.30 From e-Government to u-Government - Fujitsu's palm vein
authentication technology secures the future ubiquitous
services
Amid the heightened security climate in recent years and
fears of terrorism, there has been a surge in demand for
accurate biometric authentication methods. Fujitsu's palm
vein authentication technology will help stop this new wave
of crime, and can also be adapted for use in access to
secure areas as well as online transactions and customer
identification for many types of covernmental services.
Fujitsu's palm vein authentication technology consists of
a small palm vein scanner that's easy and natural to use,
fast and highly accurate - and creating a touch-free,
hygienic solution necessary for public use. Simply hold your
palm a few centimeters over the scanner and within a second
it reads your unique vein pattern. A vein picture is taken
and your pattern is registered. Applications for Fujitsu's
palm vein authentication technology are widespread and
include the security industry, financial/banking, police,
travel and transportation, healthcare, government, along
with public and private institutions.
The presentation will include several case studies and
use case scenarios both in public and private sector.
Mr. Toshimitsu Kurosawa, Manager, New Business
Development, Marketing Division, Global Business Management
Unit, Fujitsu Limited
15.30-16.00 SparkNet
and OpenSpark wireless networks - wireless braoadband for
everyone, everywhere
SparkNet and OpenSpark forms the largest and most
widespread wireless network in Finland. With nearly 2000
access points and over 100 000 registered users these
networks increases mobility in both public and private
sector.
Mr. Tuomas Saarinen, Board Member, OpenSpark
Ltd.
Session Chair: Kalervo Ukkola, Secretary General,
City of Oulu
Wednesday 7th June, 13.30 – 17.00
SESSION 5: Mobile multimedia
13.30 - 17.00
Session Chair: Professor Timo Ojala
MobiLenin – Combining A Multi-Track Music Video, Personal Mobile
Phones and A Public Display into Multi-User Interactive Entertainment.
MobiLenin introduces a novel and creative approach for coupling
multimedia art with a non-conventional distributed human computer
interface for multi-user interactive entertainment. The
MobiLenin system allows a group of people to interact
simultaneously with a multi-track music video shown on a large
public display using their personal mobile phones, effectively
empowering the group with the joint authorship of the video. The
system is realized with a client-server architecture, which includes
server-driven real-time control of the client UI to guarantee ease
of use and a lottery mechanism as an incentive for interaction.
MobiLenin offers a new form of interactive entertainment for pubs and
other public places, and the underlying architecture provides a
framework for realizing similar
installations with different types of multimedia content.
It provides enriched entertaining and social experiences to mobile
phone users.
The talk outlines the "holistic” contribution of MobiLenin into an
interactive art piece and into research. It covers the artistic
motivation and background of the project, its related work and
research challenges, the experimental evaluation conducted and the
research findings. A special focus will be on the Interaction design
and system design, the social setting and the role of personal mobile
phones in interaction as well as the Interactive content. The talk
ends by presenting conclusions and suggestions for Future work.
SESSION 6: Analysis of mobile business
13.30 - 17.00
The amount and the variety of mobile solutions in
conducting business has grown rapidly during the past few
years, and the growing importance of mobile business has
received notable attention among practitioners and academics.
This plenary session concentrates on analyzing mobile
business field based on real-life field experiments
conducted in the Rotuaari research project. Mobile business
is approached from various viewpoints, such as new mobile
service development in R&D networks, mobile advertising, and
consumer behavior in mobile environment. In addition,
examples of innovative mobile advertising campaigns from all
over the world are provided.
Rotuaari was a three-year (6/2003 - 5/2006) research
project in the University of Oulu, funded by National
Technology Agency of Finland. The main focus of the project
was on the development and testing of technologies and
business models for mobile multimedia services of the future.
Key components included service and testing environments,
wireless technologies, new kinds of value networks, and
numerous field trials.
Networked R&D in the Field of new Mobile Service
Development In their presentation, Johanna Still and Marko Heikkinen
will discuss new mobile service development in R&D networks.
The presentation bases on a real-life case study of a new
mobile service that was developed in cooperation between
several commercial and non-commercial actors Ms. Johanna Still and Mr. Marko Heikkinen, University of
Oulu
Mobile Experiences from the Field Trials Mobile advertising can be seen as a one of the most
important and promising forms of emerging mobile services.
This presentation is an overview of a real-life experiments
conducted in the Rotuaari research project in which a new
mobile advertising service was tested with real advertisers
(i.e. local retailers and service providers), advertising
agencies and end consumers. The presentation will describe
how the advertisers and the advertising agencies perceived
m-advertising Ms. Hanna Komulainen,researcher, University of Oulu
Mobile Advertising: Current Trends in Finland and
Elsewhere
Consumer Perceptions of Mobile Services - Empirical
Evidence from Field Trials
The mobile services developed by the Rotuaari research
project have been tested in field trials where the services
were used by actual end users. This presentation will focus
on the interesting findings from these field trials,
concentrating on consumer behaviour in mobile environments.
The purpose of this presentation is to describe consumer
perceptions of mobile services - the factors that have an
effect on consumer willingness to accept and use mobile
services.
Ms. Annu Ristola, researcher, University of Oulu
The Effects Navigational Experience on Consumer Behaviour
in Mobile Environment
The presentation will focus on the findings from the
Rotuaari project field trials, concentrating on consumer
behaviour in a mobile environment, especially the effects of
navigational aspects on attitudes towards a service. Mr. Manne Kesti, researcher, University of Oulu
Empirical Findings and Lessons Learned in a Nutshell
The field experiments conducted during the Rotuaari
project have given us a good insight into the various
aspects related to mobile business, such as new mobile
service development in R&D networks, mobile service business
networks, mobile advertising, and consumer behavior in
mobile environment. This presentation draws together the
experiences and research implications from these different
areas and provides a comprehensive view on the prerequisites
for designing and implementing successful mobile services.
In addition, the lessons learned inform us about the future
of mobile services. Mr. Timo Koivumäki, Professor, University of Oulu
Session Chair: Professor Jaana Tähtinen
SESSION 7: Voice over IP security
13.30 - 17.00
Session Chair: Professor Juha Röning
Threats, Vlunerabvilities and Attacks in Voice Over IP Mr. Tero Rontti, Testing Specialist, Codenomicon Ltd.
FRONTIER for Understanding VoIP Networks
The increasing complexity of networks has made security
assessment difficult. The more complicated a system is, the
more likely vulnerabilities are. Managing the security of a
network requires thorough understanding of it. Frontier
provides tools for understanding complex networks, their
data flows and security-critical interfaces. We will present
the Frontier methodology through practical demonstrations
and discuss the applications of this approach. M.Sc. Jani Kenttälä, research scientist, University of
Oulu
Firewall analysis
Firewalls have come to represent the front line of security
for organisations and individuals alike. This crucial
position in the security infrastructure emphasises the
importance of efficient and comprehensive testing of these
products. This talk presents a view on the available
approaches to firewall testing and presents the authors
research on a novell approach to complement the existing
tools.
Mr. Teemu Tokola, research scientist, University of Oulu
SIP Robustness VoIP (Voice over Internet Protocol) is a part of
the critical infrastructure as it combines the traditional
telephony network with the Internet. In the Internet world
we can find information security vulnerabilities on a daily
basis.
This talks starts by presenting different mechanisms of
securing VoIP calls and explains their advantages and
drawbacks. A justification for research on implementation
robustness is given.
SIP is a text based signalling protocol for VoIP
implementations. A test suite for testing the robustness of
this stateful protocol was developed. It acts as a user
agent and injects exceptional input to SIP implementations.
Out of nine SIP implementations -- six user agents and
three proxy servers -- only one implementation did not fail
under test. These findings were communicated to vendors and
their customers
(preserving vendor anonymity). Mr Christian Wieser, University of Oulu
RTP security he Real-Time Transport Protocol (RTP) is a protocol for
delivering audio and video data. An evaluation on the
information security of six implementations was performed.
The information security criteria (confidentiality,
integrity, accessibility) of all six tested RTP
implementations were compromised. The talk describes the
attack in detail and points out possible solutions. Mr Christian Wieser, University of Oulu