ToolCamp 2026 – Oulu's largest STEAM event
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ToolCamp challenges children and youth in Oulu to solve topical challenges.
#toolcampoulu @steaminoulu
ToolCamp is an annual event that celebrates imagination, creativity, and cooperation. During the event, children and youth take on challenges and ideate solutions.
ToolCamp is a totality that consists of activities at daycare centres and schools. The event culminates with the ToolCamp Day. Children and youth initially work in groups in their own units, and representatives are chosen for the ToolCamp Day. During the Day, the groups will present their creative and sustainable solutions to the public and the jury.
The event culminates with the ToolCamp Day on Wednesday and Thursday May 6–7, 2026.
ToolCamp is organized by the city of Oulu’s Steam in Oulu network.
ToolCamp Day, May 6–7, 2026
During the ToolCamp Day, representatives of units will present their solutions on fair desks and with short presentations. There is programming for teachers as well.
Where: Oulu Hall, Ouluhallintie 20, 90130 Oulu
When: May 6–7, 2026
You are welcome to see the solutions and celebrate the creativity and imagination of children and youth!
Programme
ToolCamp Day Programme
Will be published later
Who is ToolCamp for?
ToolCamp is open to all children and youth of grades 0–9, as well as upper secondary students.
Challenges are solved in groups of 3–5.
The event suits children and youth of all ages. It combines different school subjects and teaching methods.
The event may be visited openly.
Design challenges
You may choose one or several challenges for your unit or group. Each group will formulate a solution for one challenge. You may contact the specialist teams when preparing for the challenge if you need further information.
City administration’s challenge
Future jobs: come up with a solution that prepares youth for the future job market and promotes continuous learning.
Specialists: Tiina Haapaniemi, tiina.haapaniemi@businessoulu.com and Reeta Räisänen, reeta.raisanen@businessoulu.com
Educational and Cultural Services’s challenge
Imagine that you want to learn either Japanese or French, but your school does not offer the opportunity to study these languages. Perhaps you want to choose another more interesting elective subject. How could we solve such an issue through remote solutions? Your task is to come up with a way to offer remote teaching for rarer languages or other elective subjects. How can we make learning fun and inspiring even if the teacher and other students are not in the same room? What makes your attention wane and how to keep students focused? Come up with creative ideas and solutions and how to implement them in practice.
Specialist: Maikki Manninen, maikki.manninen@ouka.fi
Kiertokaari’s challenge
The amount of electronic waste keeps growing. We are consuming more and more electronics. How could the life cycle of electronic waste be made more sustainable and longer? Design a product that is produced by following the principles of circular economy.
Specialist: Katja Viinikka, karja.viinikka@kiertokaari.fi
Well-being, Culture and Sports Committee’s challenge
Making everyday exercise normal. What should we do to increase (everyday) exercise for children, youth, and families? Consider different solutions to increase exercise.
Specialist: Piia Moilanen, piia.moilanne@ouka.fi
Innovation Director’s challenge
Design an AI assistant that can help different students to learn better. What is it and what does it do?
Specialist: Olli Rantala, olli.rantala@ouka.fi
FabLab challenge
Reusing recycled textiles through digital production methods. Think with as much innovation as possible. The goal is to ensure the longest possible life cycle for individual fiber materials through sustainability or recycling. Laser cutters and 3D printers can be used on top of traditional processes. Composites can be made as well. Is there anything else younger brains can come up with?
Specialists: Jani Ylioja, jani.ylioja@oulu.fi, Ivan Sanchez Mialara, ivan.sanchez@oulu.fi
Child-Friendly City challenge
Hi there inventive children/youth!
I wonder, will you
come up with a method that’s new:
of how to spread awareness of your rights
since the UNICEF’S Rights of the Child are too long to write:
Convention on the Rights of the Child, full text
Convention on the Rights of the Child, child-friendly version
Specialist: Janika Harju, janika.harju@ouka.fi
Library service’s challenge
The Reading City Book Bot: a Book Bot works at the Oulu Central Library Saari that inspires citizens of Oulu to read and guides library customers. What does the Book Bot look like, what does it do, and what is it like? What kind of literature does it recommend and how does it inspire people to read? Does it learn from its users? Build a prototype of the Book Bot either physically or digitally. Design the Bot’s functions, user interface, and personality. Take photos of the Bot, write a short introduction, or make a video. Through these, the Bot might be published on the Reading City webpage.
Specialists: Elina Kauppila, elina.kauppila@ouka.fi and Ritva Nikola, ritva.nikola@ouka.fi
Peace Machine challenge
You have probably noticed that there are diverse children and youth in your daycare group or school. It is important that we understand each other and respect differences. Being different does not justify bullying, and everyone must have their own space, peace, and value – regardless of appearance or personality. How could we create understanding among children and youth? Even when we are so very different, and yet so very similar.
Specialist: Karoliina Lisko, karoliina.lisko@eduouka.fi
STEAM coordinators’ challenge
Study the animals of Northern Finland and come up with a solution that promotes their protection and the preservation of their habitats.
Specialists: Outi Mustonen, outi.mustonen@eduouka.fi and Anne Ylitalo, anne.t.ylitalo@ouka.fi
LUMA-Finland challenge
Come up with an innovative solution for power-use challenges. Identify what kind of societal and technological challenges there are in electricity usage. Create a prototype to solve these challenges.
Specialist: Tapio Koivu, tapio.koivu@stek.fi
Competition categories and criteria
On the ToolCamp Day, the jury familiarizes themselves with the groups’ work, creations, and presentations. The jury awards the groups in different categories, the criteria of which are listed below. There are separate divisions for daycare, primary school, and middle school groups.
Cooperation
Shared responsibility
All participants share the responsibility for the challenges
The participants make decisions regarding contents, processes, and solutions together.
Roles
Participants are dependent on each others’ contributions in creating solutions (everyone in the group has a special role).
Cooperation documentation
Participants must describe their cooperation in detail.
Participants must document their cooperation (photos, video, models etc.)
Participants should describe their successes, challenges, choices, refusals, and different roles.
Each member of the group should be able to answer questions regarding the group’s work, contents, processes, and solutions.
Responsibility
Life cycle
The product or service designed by the participants should be as durable and long-lived as possible.
All materials should be as recyclable as possible, or it should be designed to use as much recycled materials in production as possible.
Environmental sustainability
The product designed by the participants should utilize a minimum amount of natural resources, and it should be environmentally friendly.
Participants should describe and explain their material choices.
Ethics
The product or service designed by the participants must consider different user groups and special needs.
- Osallistujien suunnittelema tuote tai palvelu ottaa huomioon erilaiset käyttäjä- ja erityisryhmät.
Applying technology
Using technology to support information search and documentation
Participants should use technology in different stages of the process.
Cooperating with technology
Participants cooperate together digitally
Participants present their knowledge and solutions with technology
Digital planning and preparation
Participants should use digital planning and preparation in implementing their solution.
Problem-solving and innovation
Describing and explaining the solution
The solution of the participants should be innovative.
The solution of the participants should be implementable in real life.
Participants should be able to explain how they ended up with their solution.
Target groups
Participants should choose a target group for their solution.
Participants should test their solution with the target group.
Participants should be able to explain their solution and its significance to their target group.
Participants should improve their solution based on the target group’s feedback.
Communication and visuality
Process description
Participants should describe the steps of the STEAM process.
Participants should describe what they learned during the process and how they can use what they’ve learned in the future.
Clarity of documentation
The communications of participants must be clear.
The participants’ documentation and solutions should consider visuality
The participant’s presentation shows that their work has followed the STEAM process.
Fighter
Commitment, attitude, and creativity
Participants demonstrate commitment and motivation to the entire process.
Participants continue working despite setbacks.
Participants find unique and different solutions in challenging circumstances.